The only bad point is that the announcer who does the countdown and screams “Go!” can get old very fast.įinger Slayer isn’t a deep game, but as a momentary distraction it does the job. Each stage has unique music that fits with the themes, and the blades drop down with an eerily accurate clang or buzz. Each of the four stages conveys its mood well, an example being the Graveyard stage’s lightning strikes and haunted house with flickering windows. Despite the overly gory icon, there isn’t any graphic imagery in the game besides blood splatter on the screen when you fail. The detection of your finger removal is spot-on and every time you lose you’ll have nobody to blame but yourself.įinger Slayer has an appropriately cartoonish look for an iPhone game. To its credit, Finger Slayer’s one gameplay component is executed well. Besides the graphics, the only real difference between Stage 1 and Stage 4 is how fast the blade drops, and odds are the first three stages won’t be challenging enough for you to bother with more than once, making them good for nothing but racking up achievements. The problem with Finger Slayer becomes obvious once the initial tension wears off. You try to beat the blade as many times in a row as you can, and the longer you last the more points you score. This can be surprisingly tense, especially after the first time you get your finger chopped immediately after the countdown ends. At any time (within about five seconds) after the countdown ends the word “GO!” will flash across the screen and you’ll have less than half a second to take your finger off the screen before the blade flies down and you’re left with a bloody failure message. When you place your finger on the starting point, a countdown is announced. The only reasons to play “Classic” mode are you’re really having trouble with the game or you want to get all of the achievements.Įvery stage is set up in the same way. Presumably “Superstar” is more challenging, but the difference between the two modes is negligible and their existence feels like an attempt to squeeze some extra life out of a shallow gameplay concept. Each stage has two modes: “Classic” and “Superstar”. Stages 1 and 3 have guillotines, and Stages 2 and 4 have buzz saws. The premise is simple but intriguing enough for an iPhone app meant to waste a few minutes at a time: you put a finger under a guillotine or buzz saw and try to remove it before the blade, well, “slays” your finger. Finger Slayer is a free but ultimately shallow iPhone game.
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